Picture by Dr. Robo
It’s normally a lot tougher to advocate in direction of nerfs than it’s to hope for buffs: making heroes weaker normally makes them much less enjoyable to play. Generally it’s the solely answer, nonetheless. Generally heroes are just too sturdy, leading to them being banned too usually within the skilled scene and being too obnoxious in pubs. So right this moment, we’re discussing heroes who might actually use a nerf, maybe even for their very own sake.
There are lots of causes Io is working in addition to it’s. It’s a ranged Energy hero with first rate Energy progress and built-in Assault Velocity steroid to make up for lack of Agility. It’s a flash-farming hero who lanes fairly effectively. It’s now a core hero who shouldn’t be solely able to dealing a ton of harm however may save teammates and supply international presence to itself and an ally of its selection. It’s a hero that does an excessive amount of, and it clearly reveals: Io was banned in 108 video games throughout the Singapore Main.
It’s also a hero that wins virtually 54% of Divine+ pubs. There may be actually no cause the hero shouldn’t get nerfed. The query is how and what side of the hero is essentially the most problematic one.
Io was at all times a extremely coveted skilled scene decide due to the Relocate. Again in its help days, Io required good crew coordination, exact timings, and angles of assault, and a few thought put into easy methods to play into among the tougher counters. Today the hero wants a Helm of the Dominator and a modicum of micro ability: the hero positively received much more average-player pleasant. Which might be the most important drawback.
The hero’s ability ground received lowered not solely via making the hero simpler to play but in addition via making the hero straight-up higher. On the similar time, the ability ceiling remained static, and that meant that the very best of the very best gamers now had an absolute monster as an possibility.
There are lots of simple methods to make the hero weaker: modifications to attributes or numbers on Io’s talents would do the trick. The issue is then the hero would simply go from being overpowered to probably unpickable, which isn’t the specified end result.
We really feel an answer that will return the hero to its help roots can be essentially the most optimum one, and that most likely means fewer damage-based skills and maybe a restriction on Tethering to dominated creeps. Even one thing so simple as not gaining full creep motion pace would go a great distance in direction of making Io much less ubiquitous with out making it weak.
Phoenix is a surprisingly balanced hero in pub play: he’s at virtually precisely 50% throughout all brackets. It’s when the hero is being performed by the highest gamers that he turns into barely problematic. The hero had an 66.7% win price throughout 48 video games throughout the Singapore Main, so the nerfs are positively anticipated. Nonetheless, whereas with Io the query was easy methods to nerf the hero with out it turning into too weak, with Phoenix the query is easy methods to nerf the hero within the skilled scene, with out impacting his pub steadiness.
In our opinion, the most important impression Phoenix has in skilled video games isn’t a results of a well-placed Supernova. This final is powerful, however it’s not overpowered by any means. What’s overpowered, nonetheless, is Solar Ray and the best way skilled groups use it. When this spell hits greater than two targets concurrently, no matter whether or not it’s allies or enemies, the top result’s an enormous complete HP swing.
This isn’t one thing pubs can persistently pull off coordination-wise, however it’s one thing we’ve seen skilled groups do time and time once more. Baiting in a number of heroes, ensuring Phoenix is much sufficient away and effectively protected, and chaining management spells is a comparatively simple to execute and exceptionally highly effective recreation plan.
Hopefully, we’ll see some type of steadiness modifications that will consequence within the hero nonetheless being enjoyable to play, balanced for common gamers, however not as highly effective within the aggressive scene. Even with top-of-the-line Phoenix pairings in Faceless Void being near ineffective and with a number of supposed Phoenix counters within the meta, the hero continues to be too good, too dependable, and too profitable.
Weirdly sufficient, Puck, probably the defining hero of the Singapore Main virtually didn’t make it to this checklist. The reason being fairly simple as effectively: Puck within the present patch is a kind of bizarre instances, the place the hero within the vacuum is significantly weaker than the hero within the context of the present meta.
Mobility and elusiveness are what was in style in 7.28. Puck is a cell, elusive hero who has a number of instruments that counter mobility and elusiveness. Puck isn’t essentially overpowered and even oppressive. It’s merely the very best match proper now, as it might reply the second, third, fourth, and many others. hottest mid decide on this present patch. The hero gained’t be pretty much as good or as dependable, if heroes who Puck is nice in opposition to aren’t as ubiquitous.
That stated, some nerfs ought to most likely be anticipated. Not as a result of the hero completely deserves them and never as a result of it’s too sturdy. Puck was a part of the meta for too lengthy now, and it’s common for Valve and IceFrog to “rotate” heroes out of the meta in the event that they keep too standard for too lengthy.
It’s onerous to foretell which side of the hero goes to get nerfed precisely, however our cash can be on Puck’s stat progress: for a hero with such a very good laning stage, highly effective midgame spike, and superior late-game crowd management, Puck scales slightly bit too effectively damage-wise.
What are your ideas on the present meta? What heroes are you anticipating to see nerfed? Share your ideas within the remark part under.